Around The Corner (Survive)

"Around The Corner" also retitled as Episode 4 is the fourth episode of Polimis' ''The Walking Dead: Survive. ''

Summary
''Through the ruined streets of Georgia's first city, Lee and Kenny lead their battered group in an attempt to find safety on the waters of the Atlantic Ocean. With the losses they've suffered and the people they've gained, can they finally get what they have been looking for since the beginning?''

Part 1
Roughly four hours after the end of "Road To Savannah", Lee, Kenny, Clementine, Carley, Doug, Katjaa, Duck, Christa, Samuel, Omid, Chuck, and Bonnie's group finally reach the city of Savannah. The next day, they start to walk through the town with Lee hanging on to Clementine's walkie-talkie for any more transmissions from the unnamed man despite Clementine's pleas for it back. After walking a while, Christa will ask to let Omid rest for a bit. Lee can ask Kenny to wait for a while or can have them all keep pressing on. Not much time will pass before the group nears a church and the bell begins to ring. Lee becomes suspicious of the bell ringing at an unusual time and notices a figure running across a roof.

The unknown man speaks through the walkie-talkie warning the group to move out of the street. A large group of walkers will descend on the group. They will try to run, but are forced to fight back. Kenny is tripped by a walker under a car and drops his gun, Lee will need to save him. Kenny comments on the close call, but Lee's attention is drawn to Clementine and Leland being cornered by a group of zombies. Leland freezes in fear and abandons Clementine to save himself leaving Clementine to fend for herself. Lee shoots a number of walkers around her, but a stray walker almost catches Clementine and is killed promptly by Chuck and his trusty shovel. Clementine catches up with Lee and the others, but Chuck is left to fight off the other walkers on his own accord. He yells to the others to move on without him and that he will meet up with them later, Bonnie asks her group to go after Chuck to find him, and only her and Becca goes with the rest of the group.

The group runs off without Chuck,Vince, Russell, Wyatt and Shel, and they manage to hide in the backyard of a mansion that has been thoroughly fortified. Omid trips on the way in, and Christa worries when she sees that his wound has opened up again. The back door as well as the pet door are both locked tight. Omid comments that the pet door is probably electronically locked, and responds to the electronic signal that comes from the animal's collar. Lee finds a small grave next to a doghouse and digs it up, revealing a decomposing dog. Clementine will come to watch as Lee digs up the dog.

Lee tries to take the collar off the dead dog, but can't get it until the dog's head suddenly falls off its body. Christa vomits at the sight of its head falling off. Clementine asks if she is alright, and Christa assures her that it was just the smell that made her sick. Omid begins to question the honesty of her statement and that it might be something else, but she quickly rejects his theory.

Now that Lee has the collar for the door, he unlocks it and says he can't see anything from the pet door (or get the main door open). Ben asks if he can give it a try, but before Lee can answer, Clementine quickly rushes in through the pet door and unlocks it from inside (much to Lee's worry). Christa hurries the group inside to help Omid and carries him onto a couch inside.

Once they are all inside, Christa starts to berate Lee for not telling them that Clementine's walkie-talkie works and that there is someone on the other end of it. Kenny wonders if the one on the radio is the one that rang the bells and drew the walkers toward them. He quickly debases it saying it makes no sense to lure someone into a trap and warn them about it. Kenny and Ben decide to search the second floor of the house and have Lee search the first floor for any dangers. The house is picked clean, save for two bottles of whiskey and a large bag of dog food.

After checking the place out, Kenny finds an emaciated zombie boy that looks like Duck in the attic. Kenny theorizes that he ran out of food and starved to death. Lee and Kenny decide they can't leave him there.

Have Lee kill the child: Lee tells Kenny he doesn't have to do this, proceeding to kill the boy himself (either by bashing, shooting or stomping the boy to death). The pair look over the dead body, Lee taking the corpse to bury, Kenny looking on in despair.

Convince Kenny to kill the child: Lee presents Kenny with his pistol convincing him the boy needs his help like Duck did or that it isn't his son so he can do this. (Determinent) Kenny slowly walks to the boy, glancing wearily back to Lee, before proceeding to execute the boy with a bullet to the head. The scene now plays out as the other choice.

Leave the room: Lee claims they don't have to kill the Walker, making his way out the room. He reaches the bottom, telling a concerned Ben and Christa that it's just a decaying Walker. Christa is angered that Lee left Kenny on his own, heading up to shoot the boy herself, carrying the corpse down for Lee to bury. Unlike the others, this choice negatively impacts Lee and Kenny's friendship.

After his death Lee buries him next to his dog and fill up the grave while Clementine and Duck watches sadly. Lee suddenly sees that someone is watching him from beyond the fence but they run off before he can get a good look at them. Kenny then wants to find a boat and Lee goes with him while Clementine stays behind with the others. A bell tolls from a different location somewhere in the city distracting the walkers in the area. When they reach the river there are no boats except one that has sunk halfway into the water, which Kenny tries in vain to salvage.

Kenny tells Lee to check out the coastline for anymore working boats using a telescope. Lee looks through it but realizes that he needs a quarter to activate it. He searches around and makes a gruesome discovery, a barrier made up of body parts, and several live walkers impaled on spikes, serving as a warning. Lee also finds strange markings on the boarded up doors. Lee pokes around some more, finding cars that have been stripped clean in the process and eventually finds and bashes open a newspaper dispenser, giving him a single quarter. Looking through the telescope reveals nothing useful, until Lee looks at a building to his left and spots somebody skillfully climbing down it. He tells Kenny to get down and they watch as the figure walks over to a newspaper stand with their back to the men. Kenny hastily comes up with a plan; for Lee to sneak up on the person while he covers the flank. Kenny gets into position and Lee sneaks up to the stranger, but finds them to have disappeared.

Overpower them: If the player successfully navigates the action sequence, Lee successfully blocks the attacker's strikes and proceeds to beat them to the ground. Lee ends up on top of the assailant with his pistol pointed at their face. Clementine shows up and temporarily distracts Lee, but he retrains his pistol on the stranger. Lee allows the assailant to get up, slowly.

Refuse/Fail to strike back: Alternatively (if the player doesn't search behind the counter, or fails to successfully have Lee defend himself during the action sequence) Lee is struck down to the ground. The stranger is about to kill Lee with an ice axe when Clementine suddenly appears and shouts. This causes the stranger to hesitate and then stand down.

The stranger removes their hood and mask, revealing the mystery person to be a woman. She introduces herself as Molly. Kenny sneaks up on her and prepares to shoot her in the back of the head. Molly hears him and ducks, successfully tripping Kenny, the gun discharging on contact with the ground. Lee exclaims that Kenny is with his group, preventing Molly from retaliating on the now-defenseless Kenny. Molly thinks that you are from Crawford: the town that hides behind the strange warning signs. You learn that Crawford is where all the well-bodied people of the area are now holed up. There are very strict rules in Crawford. Survival of the fittest. Including a strict no children, no elderly, nor anyone with any advanced medical condition policy. The conversation is soon interrupted when the undead approach after hearing the gunshot, filling the street that Lee and Kenny had come from, preventing the group's escape.

Contemplating their next move, Lee and Kenny turn to see Molly making her way up a fire escape within a nearby alleyway. She contemplates on leaving them to fend for themselves, but Clementine beckons to Molly, who changes her mind. Kenny and Clementine are pulled up, but Kenny loses his grip on Lee's hand while trying to pull him up, and Lee falls back into the alley with a large group of walkers quickly closing off the alley. With no alternative, Lee continues down a man-hole, and discovers a sewer cover. Molly throws down her pick for Lee to utilize as a tool to pry the cover free. Lee climbs down just as soon as the walkers reach for him.

In the sewers below Savannah, Lee uses some misdirection to avoid walkers. Along the way, Lee discovers Stephanie's reanimated body, implying she was bitten. Lee eventually makes his way into a fortified basement area of what seems to be a morgue, which appears to be well-stocked with supplies. Unfortunately, the place is also home to a small group of rather paranoid and hostile survivors, who assume Lee is from Crawford, and therefore dangerous.

An older member of the group, Vernon, interrogates Lee at gunpoint, growing evermore twitchy as the conversation continues, and a younger women, Brie, urges him to shoot, again claiming you must be from Crawford. The player has to make several dialogue choices that will either help or hurt negotiations for Lee's life. If the man feels threatened or more suspicious due to a poor choice by the player, Lee is executed. At some point, Lee must make a move to disarm the man, depending on Lee's initial approach the player has to do this slowly or by force.

The group is the last of a cancer support group who fled to the sewers once Crawford's rules began being enforced by Oberson, including the murder of five of the group's members before they could escape. Lee has the option to ask for help getting back to the house where the other members of Lee's group are held up.

While making their way back to the Mansion, a group sended from Crawford appears in the sewrs and, Lee, Vernon and Brie get separated from each other, Lee now must try to either take Vernon and Brie back with him, or escape leaving them, however as Lee, Vernon and Brie (Determinant) a woman appears and overpowers them, another man appears and tells her to take them to Crawford, Lee can try to escape but will get knocked uncunscious by a third man.

When Lee wakes up, he finds himself trapped in a room of a building with Vernon and Brie, they will state that Lee is in Crawford.

Part 2
TBA